Something that's been observed in other sectors in the past. As soon as the home-grown production market starts to reach the point of wanting to produce equivalents of what they're "partnering" with, all of sudden "partner publishers" may be under pressure to offer significantly less favourable conditions due to being 'leaned on' by a senior official without actually being seen to ban competition. It's about failed negotiations between Blizzard and NetEase.Ĭlick to expand.It's hard to fully depoliticize it though due to the reason mentioned in your linked post : "All videogames in China are required by law to have a Chinese publisher". Please don't turn this thread into a Political Tirade against China because it's not what's going on. There is a rumor that they may seek some agreement with Microsoft to host their Chinese servers even if Microsoft Doesn't buy Activision/Blizzard. Gamers can still access these games in other regions but unfortunately China has its own unique edition of World of Warcraft which means that any money spent on cosmetics or DLC is effectively gone.īlizzard is seeking another Chinese Publisher to gain access in China again but no luck so far. It is estimated that there are 3 million World of Warcraft players in China alone. Games affected are World of Warcraft, Hearthstone, Diablo 3, and Overwatch. All video games in China are required to have a Chinese Publisher but Blizzard was fine for 14 years in China until the NetEase negotiations fell through and Blizzard puts the blame solely on NetEase. Apparently this is due to Blizzard and Chinese Publisher NetEase being unable to reach an agreement to continue. Blizzard servers have been shut down and there is no return of the servers in sight right now.
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